Mobile game development
Free-to-play games built to be played more than once — tight loops, honest progression, leaderboards and live events that actually bring people back.
- Unity
- Game Center
- Google Play Games
- Leaderboards
App Intel Studios is an independent mobile studio in Lahore. We take products from a rough idea to a live listing on the App Store and Google Play — design, engineering, launch and the long unglamorous work of growth that comes after.
You talk to the people writing the code, not an account layer. Questions get answered the same day, and decisions don't wait a week.
Consent flows, privacy settings, age gating and SDK disclosure are part of the build — not a scramble the week before review.
We scope to a real release date. Every engagement ends with something live in a store, instrumented and ready to iterate on.
Most of our clients come to us with a concept and a deadline. We fill in the rest — product thinking, design, engineering, store submission and the analytics that tell you whether it worked.
Free-to-play games built to be played more than once — tight loops, honest progression, leaderboards and live events that actually bring people back.
Chat assistants, writing tools and smart companions — with streaming responses, sensible rate limits, and a privacy posture you can put in front of an app reviewer.
Photo and video tools, editors, trackers and everyday helpers. Fast, offline-friendly, and light enough that nobody deletes them to free up space.
Wireframes, motion, icon and store artwork. We design against the real constraints — one thumb, a bad connection, and about four seconds of patience.
In-app purchases, subscriptions and mediated ads wired up properly — with consent handled first, so revenue doesn't come at the cost of a policy strike.
Events that answer real questions, attribution that survives ATT, and release-over-release reporting so you know what the last update actually changed.
We publish under our own name and build under other people's. Here's a look at the kind of product that comes out of the studio.
A conversational assistant for Android — ask a question, draft a message, get an answer. Built with a lean permission set and its own published privacy policy.
Free-to-play titles with optional in-game purchases, Game Center and Google Play sign-in, leaderboards, and progression tuned on real player data rather than a hunch.
Template-driven video creation from a user's own photo library, with downloadable effects, themes and music — and storage handled without hoarding anyone's camera roll.
Four stages, a fixed scope for each, and a working build in your hands well before launch day.
We pull your idea apart into features, cut the ones that can wait, and come back with a plan, a timeline and a number.
Flows, screens and motion, reviewed on a device rather than a slide. You approve the look before a line of production code is written.
Weekly test builds you can actually install. Analytics, consent and purchase flows go in as we build, not as a final sprint.
Store listing, review submission, launch monitoring — then a read of the first weeks of data and a shortlist of what to change.
App Intel Studios started with a simple premise: most app projects fail not because the idea was bad, but because nobody owned the boring parts — consent, store policy, analytics, the second release. We own those parts.
Let us tailor a service package that meets your needs. Tell us about your business and your idea, and we'll come back with some thoughts as soon as possible.